We have all been talking about games and gamification, virtual reality and the Internet of Things (IoT) for years. Pokémon Go has taken the next big step, linking augmented reality and the Internet of Virtual Things… don’t bother looking for the IoVT on Wikipedia; you read it here first.
This new concept takes the IoT and lets you put virtual things into it, without having to go through all the complicated and expensive business of actually creating a physical thing and connecting it to the Internet; you don’t even have to make the thing, beyond an image. It is the ultimate mash-up.
You can take the technological building blocks – GPS, geolocation mapping, pervasive connectivity, cameras, audio – that are found on any smartphone, and use them for your training.
Scooped by
Kim Flintoff
onto Augmented, Alternate and Virtual Realities in Education |